Games u gotta try (pag may time)


short, first person exploration, art game, atmospheric, surreal

A loving tribute as much as it is a game, 9.03m is very much worth the 10 minutes it gives you.


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beautiful, exploration, atmospheric, underwater

An underwater exploration game by the art director and composer of Journey. A jaw-dropping experience.


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action RPG, quick reflexes, story-driven

Quick gameplay dependent on reflexes, magnificent art direction and soundtrack, and that smooth narrator, who should be enough reason to play this game.


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Beyond Eyes

cute, colorful, exploration

Cute little indie game about a blind girl. You amble around very slowly, bump into trees and walls, and the world around you materializes as you pass through.


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The Beginner’s Guide

first person exploration, art game, metafiction, comedy, REAL AF

From the creator of The Stanley Parable. It’s best to go in this game blind.


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Brothers: A Tale of Two Sons

puzzle, adventure, fantasy, emotional

Two brothers go on an adventure across the land to find a cure for their sick father. A controller is required for this, since each brother is controlled by an analog stick. This may be one of the best fantasy adventures you’ll ever go on.


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The Cat and the Coup

short, experimental, historical, artistic, free

Brief and simplistic historical game with a gorgeous pastiche style, summarizing the rise and fall of former Iranian prime minister Mohammad Mosaddegh. You play as Mosaddegh’s cat because why not.


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Child of Light

cute, turn-based RPG, fairy tale, fantasy, sidescrolling

A captivating fairy tale straight out of childhood fantasy. Glad to have gone on this adventure. I only wish it were longer.


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platformer, shadows, puzzle

A fantastical neo-noir platformer all about shadows and old timey jazz and cabarets and all that good stuff. Gameplay’s a bit clunky but still very original, and the visual and narrative design are excellent, so I still highly recommend it.


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exploration, speed, sci-fi

Accidentally ejected from his spaceship, a spunky little one-wheeled robot must venture across an entire planet in hopes of returning home. Defunct asks of you one simple thing: simply to let go and enjoy the ride.


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Dreaming Sarah

exploration, platformer, puzzle, surreal

Yume Nikki. Got your attention? Good. Dreaming Sarah was directly inspired by the cult hit indie game. So if you want to aimlessly wander surreal dreamscapes with 2D platforming mechanics and interact with the strange denizens that reside therein, then this game is for you.


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Dust: An Elysian Tail

beat-em-up, RPG, platformer, metroidvania, fantasy, furries

The story is standard fantasy fare, but it’s the assets that sell the game. The art and music are fantastic, the battle mechanics control like butter and make you feel totally awesome, and it’s an extremely enjoyable experience all throughout. And it was made by ONE GUY.


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The Dweller

puzzle, lovecraftian

Don’t let the simple art style turn you off; The Dweller is an excellently designed puzzle game that tests the limits of your logical abilities. Plus, it has a very sinister underlying story to it, which you discover as you progress.


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exploration, calming, trippy, spirituality, whoa dude

As the name suggests, this is a game about Everything. It uses Alan Watts’ lectures as a springboard to tackling life’s most fundamental questions.


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Grow Home

exploration, adventure, platforming, collectathon

A little droid named BUD is tasked to grow plantlife on a new planet. Go higher and higher and breach outer space in this charming exploration game.

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sci-fi, comedy, lasers, puzzle, metroidvania, satire

In the distant future, you’re the last remaining human in a world of detachable heads. Explore a surreal futuristic world as you jump from body to body, in search of your identity.


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Her Story

mystery, video, story-driven

This game blurs the boundaries between fiction and reality. It is, at its core, a simulation of a 90’s style OS, where you, guest user, scour through a database in search of videos that would piece together the story of a particular woman’s involvement in a particular criminal case. Your goal is to discover the key aspects in this mystery as you spiral downward into this immersive experience that unfolds pretty damn well.


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Hero of Many

maze, action, survival

You’re a egg cell, I guess. You have an army of sperm, I guess. You fight other sperms and egg cells, I guess. (Hero of Many has a surprisingly emotional story that deals with cruelty, loyalty, friendship, love, and determination. I’m dead serious. It’s a great game.)


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platformer, puzzle, dystopian, atmospheric, cinematic, sci-fi, WTF

From the devs behind Limbo. All I have to say is: What. The. Fuck. 10/10.


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action RPG, huge bosses, difficult, vikings, fantasy

You’re a lone viking who has to prove yourself worthy of entering Valhalla by traversing the lands of giants and slaying colossal bosses. The art and animation are top notch.


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adventure, spiritual, online

If you haven’t played this yet, do yourself a favor and find a way to play it. Your life is incomplete without it.


Store page: Available on PS3, PS4

Lumino City

point and click, puzzle, adventure, stop motion

Lumino City is a point and click adventure game where architects, artists, prop-makers, and animators came together to craft a beautiful hand-made experience. Yes, the graphics are made of real objects. It’s easy to see how much love and care went into making this and the result is one of the most charming games you’ll ever play.


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Mirror’s Edge

first person, action, parkour

Dash atop buildings with speed and grace in what may be the best parkour simulator out there. Top it off with a stellar soundtrack, stunning visual design in bold colors, and high-octane gameplay, and you have a one of a kind experience that you will not get anywhere else.


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hidden object, point and click, insects

It’s easy to get lost in Morphopolis‘ beautiful and intricate hand drawn painterly art style. It is a hybrid of point-and-click and hidden object games, as well as a very elegant diversion.


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The Music Machine

first person exploration, monochromatic, surreal, horror

Explore horrific landscapes while uncovering an obscure story. It’s beautifully presented, unnerving and astonishing, and the writing behind it is pure literature.


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first person exploration, sci-fi, surreal, horror

A silent adventure through a surreal hyper-industrial cityscape. It’s dark, it’s alienating, it’s full of abstract shapes, ambient lighting, and brooding music, and it’s a mesmerizing work of art.


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Pneuma: Breath of Life

first person, puzzle, philosophical, comedy

Quite an interesting first person puzzle game that breaks puzzle game convention and forces you to think outside the box.

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Pony Island

cute?, rainbows?, sunshine?

A nice, cute game about ponies. Or not.


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first person, puzzle, comedy, sci-fi

The Portal series needs no introduction. If you haven’t heard of it or haven’t played it yet, then my god what are you doing?


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Portal 2:


exploration, adventure, fantasy, pixel art, spiritual

This is a game about wonder and adventure, magic and mystery, about our relationship with the past how it affects the world around us. It’s gorgeous, the soundtrack is lovely, and this is one of the greatest adventures you’ll ever go on in under 2 hours.


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Remember Me

beat-em-up, sci-fi, futuristic, parkour

Before French gamedev Dontnod released the acclaimed Life is Strange series, their first game was this highly ambitious cinematic sci-fi beat-em-up called Remember Me. The script isn’t anything to write home about but the overall polish of the visual design is astounding. It’s like Blade Runner meets Mirror’s Edge meets Inception.


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platformer, physics, puzzle

Great physics-based shoot outs and platforming. Everything about this game is extremely well polished.


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The Room

puzzle, mystery

Might as well be the most unique puzzle game series ever created. The Room has you tinker with a strange contraption so as to unlock it and discover whatever secret lies within. There is a story here and it’s chilling.

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exploration, stylized, nature, survival

You’re a mother badger and you feed your lil pups while protecting them from predators. Beautiful game with pastel colors and a kind of cardboard-and-paper-mache art style.


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The Stanley Parable

first person exploration, comedy, satire, metafiction, whoa dude

This is the story of a man named Stanley.


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A Story About My Uncle

first person, platformer, physics, swinging, fantasy

A stunning parallel world fantasy game where you’re basically Spiderman.


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The Talos Principle

puzzle, logic, sci-fi, philosophy, difficult

You’re a lone robotic consciousness who wakes up in a garden. The voice of God talks to you through a computer terminal. You undertake several puzzles and tests to prove you are more than just machine. The Talos Principle touts itself as being a philosopical puzzler, and it does quite a good job at it.

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They Breathe

short, frog, survival, horror, WTF

You’re a frog who has to swim to the bottom of the ocean in order to rescue his friends. You won’t like what you find along the way.


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Thomas Was Alone

sidescrolling, platformer, puzzle, comedy

Multiple AI entities with very distinct personalities fight for survival and find their purpose in a collapsing digital environment. The writing is hilarious and the narration does a spot on job of bringing these characters to life.


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Titan Souls

all bosses, difficult, fantasy, adventure

You’re a little warrior in a strange land full of deadly titans. You have only one arrow. You die in one hit. The catch is, the bosses die in one hit as well. If you can manage to bring out their weak points, that is. Extremely tight combat, well designed bosses, and a great visual aesthetic make for a great game.


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To The Moon

story-driven, drama, puzzle, try not to cry

A simple 3 hour narrative experience with minimal gameplay and a touching narrative. Recommended for anyone and everyone.


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platformer, sidescrolling, typography, history, educational

A game where you control a rolling colon on a journey through the history of typography. If you love fonts, you should definitely check out this game.


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RPG, love

So very few games pack as hefty an emotional punch as Undertale. It’s inventive in every way possible and is a landmark achievement in the RPG genre. It gets really difficult later on but it’s so worth it just to finish it.


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The Unfinished Swan

first person exploration, fairy tale, adventure, minimalist

A tale told in a storybook manner, The Unfinished Swan has a lot of childlike wonder in it that makes for an infinitely charming experience.


Store page: Available on PS3, PS4, PSVita

Valiant Hearts

point and click, sidescrolling, puzzle, adventure, war

Not many war video games have as much heart as Valiant Hearts. You’ll laugh, you’ll cry, you’ll experience the whole gamut of human emotion, all told with an endearing comic book art style.


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story-driven, puzzle, cute, post-apocalyptic

Wanda is a short, cinematic puzzle adventure game starring two childlike robots who wake up from hibernation and find themselves in a dead and broken world. Now, the two form an unbreakable friendship as they traverse the post-apocalyptic wasteland. The puzzles can get frustrating af, but all in all, it’s adorable, the music is fantastic, and I cried for daaays.


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The Way

cinematic platformer, puzzle, adventure, difficult

You’re a scientist who believes the key to resurrecting your dead wife rests on another planet. You hatch an intricate plan: You are to exhume her from her grave, infiltrate the space station you work for, and steal a ship that could bring you to another planet, where your archaeological team had once discovered mystical alien ruins that harbor the key to eternal life. The Way is gorgeous in every respect, and is a welcome addition to the genre of cinematic platformers the likes of Another World and INSIDE.


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World of Goo

construction, physics, comedy, satire

Satisfying construction mechanics, zany humor, and surprisingly deep worldbuilding. World of Goo is enjoyable from start to finish, and is pretty much a must-play classic by now.


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puzzle, fantasy, adventure, spirituality, zen

A minimalistic puzzle game with an underlying spiritual adventure story. The puzzles are satisfying, the illustrations are simply gorgeous, and the music. The MUSIC. If you like fitting things into things and being rewarded with cool art, this game is a steal.


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light/write: a suite of short writings

Final send-off

Were I to write this story and, upon its completion, delete it to the last letter, and then attempt to write it once again, recreating the previous story from memory―and were I to repeat this cycle a thousand times―would I still love you the same? How far the details from the original have evolved, I know not, but what I do know is: As I struggle to finish the thousand and first cycle, possibly out of self-hatred, possibly out of fear, possibly out of a lack of pride and commitment, I bring your body out of its resting place one more time.

Original―that’s a funny word. As if to say your entire being was conceived at the drop of a hat, the utterance of a word, but that wasn’t the case. I never claimed ownership over you; you belonged to the world. I saw your creation in almost everything. Slowly, you fermented in my mind, drawing lines across my cortex, solidifying into a web of associations that strengthened the more I endeavored to forget.

Scientists (whoever, wherever you are) have estimated that the human brain could hold from several terabytes up to a couple of petabytes of information. If the sequence of a single human genome numbers a good one gigabyte, then anyone could very much fit an entire population in their head. I wonder how much of you and your thousand ancestors have been stored away in my mind and kept residence there, haunting me for all these years.

We all have that one story: Kept under wraps, locked away in the attic of our childhood, forgotten over time as it grew trivial and unfashionable with age like that pair of ridiculous blue overalls I used to flaunt because I didn’t know any better. That one story you fell hopelessly in love with before you knew what love really was. Those overalls are probably still collecting dust in that sunlight-starved attic along with every other part of my childhood I’d grown out of: dismembered toys, withering schoolbooks, abandoned friendships.

Let us go back and resurrect them all. Unfurl the bloody sheets, brush off the dust and mold―there lies your lifeless, mangled body suspended in rigor mortis, embalmed in formaldehyde, still bearing the stitched remnants of your previous incarnations. Your eyes were peeled and your mouth agape, still frozen in mid-utter. I’d abused you only to forget about you, and that has been my greatest shame.



On the first day I said, “Let there be
stuff―” and there you were, all along
in my mind as if to call the space
around me an extension of my brain
and you were a song, a story, or starlight but
forgive my solipsism and strange metaphors and god
complexes and poetic vanity I swear on my fucking
blue overalls. I am thee and thou art me and now
I know how lonely God must’ve felt
to have written a book about himself.



A key cast for fartherworlds were you, ‘neath cloud-slicing, earth-hugging shadowwall―I held you in hand, tight-like, certain, lifting your body frail―and against the brick was your face slung, and again, in turns beyond reckoning. Crumbling, fell debris till vision pieced through settling dust, and beyond broken shadowwall I saw, a storm’s howl so bleak my spine down it ran.

This sole vista was nay what I’d wanted; couldn’t have been the only sight to see. Scampered, I did, cross the wall’s infinite breadth, dragging you along, and swung you I did, hard-like as I bore holes showing only rain―and I knew I’d lose you one day not because you were too good to be true, but only because I hadn’t seen the locked door you were made to fit. I’d thought things that go up must soon come down but rain taught me otherwise for it rises just as much as it falls.



Memory is not time but it is the fourth spatial dimension, which could only mean that the memory of you exists at right angles perpendicular to this story draft but I only know as much about metaphysics as dead Greek men who, out of tenacious intellectual humility, admitted they knew nothing―but that is beside the point, the point of which is also not you, for you are too spatially complex to exist within the fractional dimension of a point―the point often being too simple, so the more you narrow yourself down to the point, the more choked you vision becomes, so what you gotta do is: You gather all the points and hold on to as much as you can carry, and you will be so proud of all the points in your arms that you will wish to share them with other people―share, not give, for points are a currency on their own, and when someone asks for one of your points, lend it to them and after they’d examined it, politely ask it back. Other people are carrying their own points too, but you believe yours are different. Sure, you just picked them off the ground. That is how everyone else got their points but―perhaps it ain’t the points you’re so proud of after all; you’re a showman is what you are and the only thing you want people to see is how good you are at showing off all your points, dressed up in poufy little tutus and marching band uniforms, performing cute little flips and cannonball tricks all according to your grand choreography.

Forgive the confusion caused by my reckless use of the pronoun “you.” Sometimes, I forget that you and I are the same.


The thousand and first

Strike a note like you would a match
and let us simmer, star-basked
in the heat of this tongue; our cantos
bear the spin of bodies in motion.

Tell me to write and I will sing
with my fingers, let E equals
mC2 be the chord progression
to the major scale of my atomic fuck.

Tell me to die and I will stand in the rain
and kiss you till you bleed. The world
will see that love is the highest art
and that we are only human.


Lessons in astrometry

Let us discuss the existential dilemma of the geometrical figure called the ray. In one definition, a ray is a series of points that originates from a singular point in space and extends to infinity in only one direction. Thus, the ray is like a queue of people except that the distance between each person would have to be equal to zero, which would make for relatively awkward small talk. Following this definition, the ray isn’t actually in a state of motion but it is in fact in a state of accumulation.

If you would so kindly turn your heads to Exhibit B, you would see that the tip of the ray dreams of flight. In this definition, the ray, in its distant past, was once a point but now it has risen from its slumber and become a superhero. It remembers every single point of its existence from its initial instance of flight up to the present as it zips away into space in a single direction. You could see that the summation of this point’s lifetime thus transforms it into a ray.

It is torn between these two states of being. Static or dynamic; caged or free; ideal or real.

Olbers’ Paradox states that were our universe eternal in unmoving space and containing infinitely many stars, the night sky would be ablaze with light. Therefore, the fact that space is dark gives credence to a young and expanding universe.

I have no idea where I was going with this but my point is―no, my ray is―you. A ray. The ray of light. Were I a heavenly body aching to send all my points soaring into space in all directions around me, could I light up the entire universe given my billion of years of existence? Or would it be a futile venture once I acknowledge the fact that space is expanding faster than the speed of light and there is nothing I can do to make my rays trump that speed, so as they spread out into space, photon density diminishes until, at the end of time, all my rays would have been spread so widely apart in the vast mass of universal dark matter and energy that my impact on the universe would have been as eventful as a solitary scream on a mountaintop or an idea in an unfinished manuscript?

My only wish is that by the time nuclear fusion has depleted all my elements, you will have traversed a considerable length of the universe, and maybe years after I have gone supernova, may you have ended your flight by colliding into solid matter, so that your photons may be absorbed―by a passing stargazer’s retina―so that at least someone, somewhere, some time, will have been aware of my existence.

Just a few words on The Force Awakens. Spoilers, duuh.

One may criticize The Force Awakens for treading on safe ground without actually breaking it. The typical Hero’s Journey formula is still there, Starkiller Base is simply the Death Star on steroids, The Empire is still the Third Reich, and the Force will always save the day. Of course, Abrams was working with very delicate material. One misstep, and he’d have purists sending death threats to the entire Abrams lineage for generations. But it doesn’t take much to appreciate the smaller new and unexpected things that have arisen because of this movie.

It was a tour de force of visuals seamlessly interlocking with its masterful score at exactly the right times. It had Star Wars down to the tee. Finn was a great character, and I loved the fact that someone other than a Jedi was able to wield a lightsaber, and even hold his own in a battle against a Sith, albeit wounded. Han Solo wasn’t an annoying, snarky fuckboy anymore, thank god for THAT. And I particularly loved the implications of a vessel of destruction requiring the use of a light source to fuel its dark intentions, to which Poe remarks, “As long as there’s light, we’ve got a chance!” I was really hoping they’d play on this symbolism, with regards to Kylo Ren’s inner struggle. But alas, we don’t get any of that. And what we got was tons of explosions in a climax that wasn’t much of a climax because we knew it was gonna happen anyway.

There is no doubt that it was a good movie. It screams pure enjoyment. But I’ll be one to say that this movie could’ve been more, even if a seventh Star Wars movie was already too much to ask for. It could’ve been far more epic in scope had it dwelled on the setting and its characters at length. Or it could’ve used its elements more wisely by limiting its focus onto fewer characters. But it was ambitious, and it wasn’t planning on holding back. The more Star Wars we can cram into two hours, the better, right?

As it stands, The Force Awakens was like an extremely condensed TV series. There was so much stuff in it that could’ve been expanded upon, given more time to, and made into a whole season. There was too little time to establish anything, as it went from scene to scene, excited to tell as much as it could in precisely 2 hours, and leaving out a metric ton of things either unexplained or forgotten. It was a grand feat nearly verging on sensory overload. I wanted to spend more time on Jakku, contrary to Finn’s wishes. Rey’s entanglement into this war was spurious and lacked the buildup Anakin had in Episode I. Who the hell knows what Captain Phasma was there for? And there were lots of cheesy, convenient deus ex machina-y parts because IT’S THE FORCE, LOL.

Furthermore, it pandered to the oldschool Star Wars crowd, with all its in-jokes and not-so-subtle nods to movies IV to VI, because True Star Wars Fans™ don’t care about Episodes I to III. It was a return to form, with its raw and ungraceful lightsaber battles and impressive use of practical props. But at the same time, it had the same hyperactiveness and multiple concurrent storylines that pervaded the prequels, so Episode VII kind of stands at a crossroads, reconciling the two generations.

Conclusion? I ain’t got none. See above, it’s all there. Ciao.

Short Review – Food Wars: Shokugeki no Soma

Yes, Shokugeki no Soma was enjoyable. Yes, I marathoned it like a crazy man. But once you get far enough, you get to see all the trappings of an anime that doesn’t bother to surprise nor reinvent.

It all comes down to a matter of expectations, I guess. I expected Shokugeki to maintain the level of quality it had the first half of the season. I expected it to escalate in absurdity until it evolved into something as over-the-top as Gurren Lagann or Yakitate Japan. But as it went further on, it lost every pretense of storytelling and ultimately became an endless barrage of recipes and foodgasms. It had another agenda in mind and that was: to present as many diverse dishes as possible—to boast its knowledge of cooking in very protracted show-and-tell segments. There was far too little character interaction and too much screaming over ingredients and cooking styles. Too little foreshadowing and too much bullshit plot devices. It could’ve been more. It could’ve used its time more wisely. But alas, Shokugeki did not transcend.

In conclusion, I give it a 7.5/10, only because it was still extremely enjoyable.

Harry Potter thing

Harry Potter was my very first taste of “giving into the hype.” I hadn’t read the books before the first movie came out, so I was extremely skeptical about it, preferring to watch The Fellowship of the Ring instead. I specifically remember expressing violent distaste toward Harry Potter simply because of the fact that it was popular. Then one day, my mom brought home a copy of The Sorcerer’s Stone, which she never really got around to finishing. So being the curious little boy I was, I clandestinely borrowed the book and read it behind locked doors, unbeknownst to everyone in the household for fear of being made fun of. Then lo and behold, a Harry Potter fan was born. Immediately following the moment I finished the first book, a relative got me a collection of the original British versions of the first three books. The Chamber of Secrets had me reading without locked doors this time. When I moved on to The Prisoner of Azkaban, I began taking the book outside of the house and wherever I went. The fourth book was coming out around this time and I just had to get it. Soon came the fifth and sixth but sadly, this is where my Harry Potter story ends. Blame it on waning interest, a life that was starting to get busier, or whatever. I never got far into the sixth book, and whatever happens in the seventh is a mystery, since I haven’t even seen the movie adaptations for 6 and 7.

Truth is, I was a Harry Potter nerd, stress on the was. I read books 1 – 4 five times at least, and book 5 three times. Harry Potter was undeniably the most important part of my life as a young reader and without it, I wouldn’t have been convinced to take up literature, so I do feel kind of bad for never going out of my way to finish it. For better or for worse, my tastes have changed and the kind of experience that Harry Potter gave me as a kid isn’t really what makes me giddy anymore.

My childhood skepticism never went away. Even up to now, I’m kind of put off when people say that Harry Potter is their most favoritest thing in the world. Yes, Harry Potter is good. So is Pokemon. And 90’s cartoons. But do you like anything else? What are you into besides revisiting childhood? What I meant to say is: it’s not surprising. Anyone can like Harry Potter, and anyone can dislike it, and I find that both camps are unsurprising.


Favourite book

Difficult choice, since they’re all good anyway, but I gravitate more towards the 4th and 5th books. Goblet because of its relentless action, and Phoenix because of its escalating gravity.


Favourite movie

I don’t have strong opinion on this one, haha. I’d say it’s a tie between the 3rd and 4th.


Least favourite book

The Chamber of Secrets never really stuck to me as much as the other books did.


Parts of the books/movies that made you cry

What are tears? But srsly, the only things that can make me cry are Thai insurance commercials, and reflecting upon the mistakes of my life.


If you could hook up with any Harry Potter character who would it be?

I’d say Luna Lovegood but only because Evanna Lynch is adorable. Though I always thought Tonks was hot in the book. Oh and I’d like to see what a date with a Veela is like. Fine, I think I’ll go with Fleur Delacour.


Favourite character

Difficult. Very difficult. I’d say Dumbledore. Cos silly old men with lots of tricks up their sleeves are always endearing.


What would your Patronus be?

A lazy fat cat. Next question!

Which of the Deathly Hallows would you choose?

Can’t answer.


What House would you be in?

Hufflepuff because whatever, man.

If you could meet any member of the cast who would it be?

Evanna Lynch pls k thx

Have you played any of the video games?

I played the Sorcerer’s Stone game on the PS1. That was cool.

If you were on the Quidditch team which position would you play?

I’d be a Beater because at least I’d have a means to defend myself HAHA


Were you happy with the ending?

Can’t answer~


How much does Harry Potter mean to you?

See intro~